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Tuesday, November 13, 2012

Megacolony With Draw Power!

Hello everyone, today I'm going to write on a Megacolony build. Instead of focusing on keeping opposing units at bay, this build focuses on draw power.

Megacolony is one of the clans with the most amount of draw on hit pressure. This deck build takes the most out of that mechanic to pressure your opponent. As you can see from the image to the right, one of the key cards of this deck build is Master Fraude. Some other cards that has similar abilities is, Water Gang and Transmutated Thief, Steal Spider.

These units lets you draw cards when they hit, they apply pressure on the opponent to guard or let you gain an increase in hand. This especially applies to Fraude and Gang which enables you to draw no matter if you hit a rear-guard or a vanguard. Fraude's draw ability also works when it is a rear-guard so having more of it will also apply more pressure. You can even have Antlion, on the vanguard circle to supply the soul needed. Madfly can also be used to remove unnecessary cards. You might compare Fraude to Sphira, but Fraude has better soul support with a grade 1 soul charger.

Stand trigger in this build could increase the pressure and also your hand size. Even if your opponent manage to guard and keep your hand at a reasonable size, you could plan to use Antlion's megablast and deplete some of their attacking power.

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CoCo 4 Lyf
Peace Out

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