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Wednesday, May 15, 2013

Crits Against Limit Break!


Hello everyone! It's been a while I wrote a blog post due to various reasons, one of them being that I was not really testing any of the new cards. However, for the past few days, I've used and played against some of the new cards and so decided to make a blog post.

Suggested from the title and cards shown, the topic today is like the last, criticals. From my experience for the past few days, locking your opponent from being able to activate Limit Break does heavy impact on their ability to win a game. The few cards shown above were amazing against any decks which relied on Limit Break and even those which are not using Limit Break.

The cards above has the ability to gain extra critical when certain condition is met. These critical would force your opponent to use either perfect guards or quite a number of shields to avoid losing. The critical is also crucial to keeping your opponent locked at 3 damage. Being able to Break Ride would make these cards even more menacing as most of them lets you gain a critical by Break Riding.

You might say that these cards' effect are Limit Break too. That is unfortunately true, in a match against these cards, it really is not as easy to strategize against them. That's where their secondary effect comes in and help to keep your resources up or decrease your opponent's. The battle would move to taking out opposing rear-guards and decreasing their upcoming attackers to avoid losing yours. I would recommend attacking the Vanguard only when you are confident that your opponent will not be able to retaliate even with Limit Break.

Out of all these units, I believe that Gauntlet Buster is really really dangerous. With Eradicators getting a lot of cards that can easily retire opposing cards, Gauntlet Buster doesn't have much problem getting 3 critical. Eradicators also have grade 1 that can gain power enough to take out any intercepts in the way. The build not only decreases your opponent's field power, it also creates a highly powerful vanguard.

The next problem would be hitting key numbers which is really crucial for these units to effectively cut your opponent's resources. The main card facing this problem would be Salome as she only gets +2k from the Limit Break, without a solid 9k booster, it is not easy to maintain the pressure. However, her ability to call units and the diminishing of opposing rear-guards should still make an impact on your opponent's shield values.

With the current state of the game, it is wise to not attack blindly and allow your opponent to gain access to Limit Break which will cause you to lose a lot of resources. Instead, play a strategic game where you only allow your opponent to Limit Break when you have the resources to take it.

6 comments:

  1. All very true. This blog does good meta-game articles. :) On another note whats the status on the next manga chapter?

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    1. I'm busy lately but I will try my best to bring out the next chapter.

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  2. all you said is truw, but i dont really like tyranno legend i rather just use the break ride to get the critical

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    1. The problem with that would be that you rely on riding Spino Driver before any other grade 3 to fully utilize that. With Tyranno Legend, you don't have to face that problem and have access to extra critical.

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  3. Do you have any tips on how to counter cards like these? I'd say it's best to get early damage so that you can reach 4 damage before your opponent gets the extra critical, although it might be risky.

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    1. Well that is one way to play against them but if they really want to keep you at 3 damage, they would hit your rears even with their vanguard so that is another problem. Being hit for more damage early on can be risky as well because you would be spending more shields than usual especially when you don't have perfect guard, which is why usually Limit Break abilities are slightly better than non-Limit Breaks to even the odds.

      I would say just play normally and react accordingly. If they are to keep you at 3 damage, fine, just keep hitting them, they would eventually have to hit your vanguard sooner or later.

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