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Saturday, July 27, 2013

EB07: Mystical Magus *UPDATE*

Mystical Magus

Battle Sister, Parfait

Continuous [V] Limit Break 4 (This ability is active if you have four or more damage): During your turn, if you have four or more cards in your hand, this unit gets power +3000, and "Auto [V]: When this unit's attack hits a vanguard, draw a card."

Activate [V]: [Counter Blast (2) - Cards with "Battle Sister" in their card names] If you have three or less cards in your hand, draw a card.

Continuous [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)


Hexagonal Magus

Auto Limit Break 4 (This ability is active if you have four or more damage): When an <Oracle Think Tank> rides this unit, look at three cards from the top of your deck, from among them, choose a card, put it into your hand, return the remaining cards at the top of your deck in any order, choose one of your vanguards, and that unit gets power +10000 until end of turn.

Continuous [V]: During your turn, if you have four or more cards in your hand, this card gets power +2000.

Continuous [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)


Battle Sister, Monaka

Activate [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose a card named "Battle Sister, Monaca" from you hand, and discard it] Look at the top five cards of your deck, from among them, choose two, add them to your hand, and return the remaining cards to the bottom of your deck in any order.

Activate [V]: [Counter Blast (2) - Cards with "Battle Sister" in their card names] This unit gets power +5000 until end of turn.

Continuous [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)

Sairand Magus

Auto [V/R]: When this unit attacks a vanguard, if you have an <Oracle Think Tank> vanguard, this unit gets power +2000 until end of battle.

Stellar Magus

Auto [V/R]: [Counter Blast (1)] When this unit attacks a vanguard, if you have an <Oracle Think Tank> vanguard, you may pay the cost. If you do, declare an <Oracle Think Tank> card's name, reveal the top card of your deck, if it has the same card name as the one you declared, put it into your hand, if not, turn one of your damage face up, and return that card to the top of your deck.

Briolette Magus

Activate [R]: [Soul Blast (1)] If you have an <Oracle Think Tank> vanguard, draw a card, and put this unit to the top of your deck.

Cuore Magus

Auto [R]: When this unit attacks, if you have a vanguard with "Magus" in it's card name, this unit gets power +3000 until end of the battle.

Battle Sister, Cocotte

Auto [V/R]: [Counter Blast (1) - Cards with "Battle Sister" in their card names] When this unit's attack hits a vanguard, if you have an <Oracle Think Tank> vanguard, you may pay the cost. If you do, look at the top card of your deck, search for up to one card with "Battle Sister" in it's card name from among them, show it to your opponent, put it into your hand, and put the remaining cards to the bottom of your deck in any order.

Battle Sister, Caramel

Auto: [Counter Blast (1)] When this unit is placed on a vanguard or rear-guard circle, if you have an <Oracle Think Tank> vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone. At the end of turn, choose one card from your damage zone, put it into your deck, and shuffle your deck.

Oracle Agent, Roys

Auto [V/R]: [Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one grade 3 or greater <Oracle Think Tank> from among them, show it to your opponent, put it into your hand, and shuffle your deck.


Crescent Magus

Auto [R]: When this unit boosts an <Oracle Think Tank>, if you have an <Oracle Think Tank> vanguard, declare an <Oracle Think Tank> card's name,  reveal the top card of your deck and return it to the top of your deck, if that card has the same card name as the one you declared, the boosted unit gets power +3000 until end of battle.

Lipis Magus

Auto [R]: When this unit attacks, if you have a vanguard with "Magus" in it's card name, this unit gets power +3000 until end of the battle.

Tetra Magus

Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)

Auto: [Choose an <Oracle Think Tank> from your hand, and discard it] When this unit is placed on your guardian circle, you may pay the cost. If you do, choose one of your <Oracle Think Tank> that is being attacked, and that unit cannot be hit until end of battle.

Battle Sister, Lemonade

Auto: [Soul Blast (2)] When this unit is placed on a rear-guard circle, if you have an <Oracle Think Tank> vanguard, you may pay the cost. If you do, choose up to two cards in your damage zone, and turn them face up.

Wednesday, July 24, 2013

Magus Promo!

Pentagonal Magus

Auto Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, declare an <Oracle Think Tank> card's name, reveal the top card of your deck, if it has the same card name as the one you declared, this unit gets power +5000/critical +1 until end of battle.

Activate [V]: [Counter Blast (2) - Cards with "Magus" in their card names] This unit gets power +5000 until end of turn.

Continuous [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)

Monday, July 15, 2013

TD12: Dimensional Brave Kaiser *UPDATE*

Super Dimensional Robo, Daikaiser

Auto Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When a <Dimension Police>  rides on this unit, you may pay the cost. If you do, choose one of your vanguards, it gets power +10000/critical +1, and the ability "Auto [V]:  When this unit reveals a grade 3 during the drive check, choose one of your opponent's guardian, retire it, and negate all of it's 'cannot be hit' abilities" until end of turn.

Auto [V]: When this unit is boosted by a <Dimension Police>, this unit gets +2000 power until end of battle.

Continuous [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)

Wednesday, July 3, 2013

BT12 Binding Force of the Black Rings *UPDATE*

Link Joker 

Schwarzschild Dragon

Activate [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (3) & Choose a card named "Schwarzchild Dragon" from your hand, and discard it] Choose up to three of your opponent's rear-guard, lock them, and this unit gets power +10000/critical +1 until end of turn.

Auto: [Counter Blast (1)] When this unit is placed on a vanguard circle, you may pay the cost. If you do, look at up to five cards from the top of your deck, from among them, search for a card named "Scwarzchild Dragon", put it into your hand, and shuffle your deck.

Continuous [V]: If you have a card named "Gravity Collaps Dragon" in your soul, this card gets power +1000.

Star-vader, Nebula Lord Dragon

Continuous [V] Limit Break 4 (This ability is active if you have four or more damage): During your turn, for each of your opponent's locked cards, all your <Link Joker> in the front row gets power +3000.

Activate [V]: [Counter Blast (2)] Choose one of your opponent's rear-guard in the back row, and lock it.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Heartless Blade, Heartless

Auto [V]: [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guard and lock it.

Auto [V]: When this unit attacks a vanguard, this unit gets power +3000 until end of the battle.

Shrodingers' Lion

Auto [V/R]: When this unit attacks a vanguard, if you have a <Link Joker> vanguard, this unit gets power +2000 until end of the battle.

Gravity Collapse Dragon

Continuous [V]: If you have a card named "Gravity Ball Dragon" in your soul, this card gets power +1000.

Auto: When this card rides on a card named "Gravity Ball Dragon", if you have a card named "Micro Ball Dragon" in your soul, choose one of your opponent's rear-guards, and lock it.

Evil Claw Star-vader, Niobium

Auto [R]: When your card's effect locks your opponent's rear-guard, if you have a <Link Joker> vanguard, this unit gets power +2000 until end of the turn.

Singular Point Shooter

Auto [R]: When this unit's attack hits a vanguard, if you have a<Link Joker> vanguard, and your opponent has a locked card, choose one of your opponent's rear-guard, and lock it.

Demonic Claw Star-vader, Lanthanum

Auto [R]: When your card's effect locks your opponent's rear-guard, if you have a <Link Joker> vanguard, this unit gets power +2000 until end of the turn.

One Who Opens the Black Door

Auto: [Choose a card from your hand, and discard it] When this unit is placed on a rear-guard circle, if you have a <Link Joker> vanguard, and your opponent has two or less rear-guard, you may pay the cost. If you do, draw a card.

Shadow Paladin

Revenger, Raging Form Dragon

Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Choose 3 of your rear-guards with "Revenger" in their card names, and retire them.] At the end of the battle that this unit attacked, you may pay the cost. If you do, choose up to one card named "Revenger, Raging Form Dragon" from your hand, ride it as Stand, choose one of your vanguards, and that unit gets power +10000 until end of the turn.

Auto [V]: [Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets power +3000 until end of the battle.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Cursed Charm Witch, Edein

Auto [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose two of your and retire them] At the beginning of the guard step when this unit is being attacked, you may pay the cost. If you do, choose one of your opponent's rear-guard that is not attacking or boosting, and retire it.

Auto [V]: When this unit attacks a vanguard, this unit gets power +3000 until end of the battle.

Demon World Castle, Zerchlagen

Auto [R]: When your grade 3 <Shadow Paladin> is placed on a vanguard circle, this unit gets power +10000 until end of the turn.

Revenger of Dark Clothes, Tartu

Auto: [Counter Blast (2)] When this unit is placed on a vanguard or rear-guard circle, if you have a <Shadow Paladin> vanguard, you may pay the cost. If you do, search your deck for up to one grade 1 or less with "Revenger" in it's card name, call it to a rear-guard circle on the same column as this unit, and shuffle your deck.


Demon World Castle, Zweispeer

Auto [V/R]: [Counter Blast (1) - Shadow Paladin] When this unit attacks, if you have a <Shadow Paladin> vanguard, you may pay the cost. If you do, this unit gets power +4000 until end of the battle.

Revenger, Dark Bond Trumpetter

Auto: [Counter Blast (1)] When this unit is placed on a vanguard or rear-guard circle, if you have a <Shadow Paladin> vanguard, you may pay the cost. If you do, search your deck for up to one grade 0 or less with "Revenger" in it's card name, call it to a rear-guard circle as Rest, and shuffle your deck.


Battle Spear Revenger, Dolin

Auto [R]: When a card named "Blaster Dark Revenger" is placed on a vanguard or rear-guard circle on the same column as this unit, if you have a vanguard with "Revenger" in it's name, choose up to one card on your damage zone, and turn it face up.



Malice Revenger, Dilan

Auto [R]: [Soul Blast (1)] When this unit boosts a unit named "Revenger, Raging Form Dragon", you may pay the cost. If you do, the boosted unit gets power +5000.




Darkness Revenger, Mac Lir

Continuous: Sentinel (You may only have up to 4 cards with "Sentinel")

Auto: [Choose one <Shadow Paladin> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Shadow Paladin> that is being attacked, and that unit cannot be hit until end of the battle.

Harbinger Revenger, Claudus

Auto: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)

Activate [R]: [Counter Blast (1) & Put this unit into your soul] If you have a grade 3 or greater vanguard, search your deck for up to one card named "Blaster Dark Revenger", call it to a rear-guard circle, and shuffle your deck.


Spinbau Revenger

Auto: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)

Auto [R]: [Put this unit into your soul] During the battle that this unit boosted <Shadow Paladin> with "Limit Break 4", if the attack hits a vanguard, you may pay the cost. If you do, draw a card.

Gold Paladin

Wolf Fang Liberator, Garmore

Activate [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (3) - Cards with "Liberator" in their card names] Look at the card on top of your deck, from among them, search for up to one <Gold Paladin>, call it to an open rear-guard circle, and return the rest to the bottom of your deck. After the call, if you have an open rear-guard circle, repeat this effect without paying the cost.

Auto [V]: [Choose one of your rear-guards with "Liberator" in it's card name, and put it at the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets power +4000 until end of battle.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Liberator, Bagpipe Angel

Auto: When this unit is placed on a rear-guard circle from  the deck, choose up to two of your units with "Liberator" in their card names, and they get power +2000 until end of the turn.




Cloudy Liberator, Geraint

Auto [R]: When another of your <Gold Paladin> is placed on a rear-guard circle, if you have a vanguard with "Liberator" in it's card name, this unit gets power +3000 until end of the turn.

Barcgal Liberator

Auto [R]: During the battle when this unit boosts a unit named "Blaster Blade Liberator", if the attack hits a vanguard, look at up to three cards from the top of your deck, search for up to one card with "Liberator" in it's card name from among them, call it to a rear-guard circle as rest, and return the remaining cards at the bottom of your deck in any order.

Liberator, Cheer Up Trumpetter

Auto: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)

Activate [R]: [Put this unit into your soul] Choose one of your vanguards with "Liberator" in it's card name, during this turn, that unit gains the ability "Auto [V]: When your <Gold Paladin> is placed on a rear-guard circle from the deck, this unit gets power +3000 until end of the turn".

Narukami

Eradicator, Vowing Saber Dragon "Reverse"

Activate [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose two of your rear-guards with "Eradicator" in it's card names, and lock them] Your opponent chooses two of their rear-guards, retire them, and this unit gets power +10000 until end of the turn.
(Cards that are locked are turned face down and cannot do anything. At the beginning of the end phase of the owner of the card, they return to normal)

Continuous [V]: If you have a card named "Eradicator, Vowing Sword Dragon" in your soul, this unit gets power +2000.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Heaven Conquerer Demon Dragon, Dungaree "Unlimited"

Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Counter Blast (2) & Bind one card from the top of your deck face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to one of your opponent's rear-guards in the front row, retire it, and this unit gets power +2000 for each of your <Narukami> in the bind zone, until end of the battle.

Continuous [V]: If you have a card named "Sealed Demon Dragon, Dungaree" in your soul, this unit gets power +2000.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Exorcist Mage of Gale Axe

Auto [R]: When this unit attacks, if you have a vanguard with "Dungaree" in it's name, this unit gets power +3000 until end of the battle.





Pursuit Eradicator, Rochishin

Auto [R]:  When your card's effect retires an opponent's rear-guard, if you have a vanguard with "Eradicator" in it's card name, this unit gets power +5000 until end of the turn.

Exorcist Mage of Flash Hammer

Auto [R]: [Soul Blast (1)] When this unit boosts a unit with "Dungaree" in it's name, you may pay the cost. If you do, the boosted unit gets power +6000 until end of the battle.




Eradicator of Conquering Pressure, Dokkasei

Auto: [Rest this unit] When this unit is placed on a rear-guard circle, if you have a <Narukami> vanguard, you may pay the cost. If you do, choose up to two of your opponent's rear-guard, and they cannot intercept this turn.

Exorcist Mage, Dan Dan

Auto: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)

Continuous [R]: If you have a <Narukami> vanguard, give all your units with "Dungaree" in it's card name "Auto: When this unit is placed on a vanguard or rear-guard circle, bind one card from the top of your deck".

Eradicator, Blade Hang Dracokid

Auto: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)

Auto [R]: [Put this unit into your soul] When your units with "Eradicator" in their card name's effect retires an opponent's rear-guard, you may pay the cost. If you do, choose one of your unit with "Vowing" in it's card name, and it gets power +3000/critical +1 until end of the turn.

Dark Irregulars

King of Masks, Dantalian

Auto Limit Break 4 (This ability is active if you have 4 or more damage): When a <Dark Irregulars> rides this unit, choose one of your vanguards, that unit gets power +10000 until end of the turn, choose up to three of your <Dark Irregulars> rear-guard, they get "Continuous [R]: For each in your soul, this unit gets power +1000." until end of the turn.

Auto [V]: When this unit attacks a vanguard, soul charge (1), and this unit gets power +1000 until end of the battle.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Master of Fifth Element

Continuous [V] Limit Break 4 (This ability is active if you have four or more damage): During your turn, if you have ten or more <Dark Irregulars> in your soul, all your <Dark Irregulars gets power +3000.

Auto [V]: [Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, soul charge (3).

Amon Household, Hells Draw

Auto: When this unit is placed on a rear-guard circle, if you have a vanguard with "Amon" in it's name, you may soul charge (2).





Amon Household, Lon Shinrin

Auto [R]: When this unit attacks, if you have a vanguard with "Amon" in it's name, this unit gets power +3000 until end of the battle.



Amon Household, Hells Dale

Auto: When this unit is placed on a rear-guard circle, if you have a vanguard with "Amon" in it's name, you may soul charge (2).





Amon Household, Fuu Shinrin

Auto [R]: When this unit attacks, if you have a vanguard with "Amon" in it's name, this unit gets power +3000 until end of the battle.





Amon Household, Vlad Specula

Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)

Auto: [Choose one <Dark Irregulars> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Dark Irregulars> that is being attacked, and that unit cannot be hit until end of battle.

Amon Household, Fate Collector

Auto: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)

Continuous [R]: If you have 6 or more <Dark Irregulars> in your soul, this unit gets "Auto [R]: [Put this unit into your soul] At the end of the battle when this unit boosted a , you may pay the cost. If you do, draw a card."

Pale Moon

Silver Thorn Dragon Queen, Luquier "Reverse"

Activate [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one of your <Pale Moon> rear-guards, and lock it] Choose a <Pale Moon> from your soul, call it to a rear-guard circle, and it gets power +5000 until end of turn.

Continuous [V]: If you have a card named "Silver Thorn Dragon Tamer, Luqier" in your soul, this unit gets power +2000.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Miracle Pop, Ava

Auto Limit Break 4 (This ability is active if you have 4 or more damage): When a <Pale Moon> rides this unit, choose one of your vanguards, it gets power +10000, and "Auto [V]: [Choose two of your rear-guards, and put them into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two from your soul, and call them on separate rear-guard circles".

Auto [V]: When this unit attacks a vanguard, soul charge (1), and this unit gets power +1000 until end of the battle.

Continuous [V/R]: Lord (This unit cannot attack if you have a unit that does not share the same clan as this unit.)

Nightmare Doll, Chelsea

Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Counter Blast (2) & Choose a card named "Nightmare Doll, Chelsea from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, choose up to two <Pale Moon> from your soul, and call them to separate rear-guard circles.

Auto [V]: When this unit is boosted by a <Pale Moon>, this unit gets power +3000 until end of the battle.

Silver Thorn Beast Tamer, Marichika

Auto [V/R]: [Counter Blast (1)] When this unit's attack hits a vanguard, if you have <Pale Moon> a vanguard, you may pay the cost. If you do, choose up to one card with "Silver Thorn" in it's name from your soul, and call it to a rear-guard circle. At the end of the turn, put the unit called by this ability into your soul.


Silver Thorn, Rising Dragon

Auto [R]: When this unit attacks, if you have a vanguard with "Silver Thorn" in it's name, this unit gets power +3000 until end of the battle.

Silver Thorn Beast Tamer, Ana

Auto [R]: [Counter Blast (1)] During the battle that this unit boosts a <Pale Moon>, if the attack hits a vanguard, you may pay the cost. If you do, choose a card with "Silver Thorn" in it's card name from your soul, and call it to a rear-guard circle. At the end of the turn, put the unit called by this ability into your soul.


Silver Thorn, Breathing Dragon

Auto [R]: When this unit attacks, if you have a vanguard with "Silver Thorn" in it's name, this unit gets power +3000 until end of the battle.

Silver Thorn Assistant, Irina

Auto: When this unit is placed on a rear-guard or vanguard circle, if you have a vanguard with "Silver Thorn" in it's card name, look at up to two cards from the top of your deck, search for up to one card with "Silver Thorn" in it's card name from among them, put it into your soul, and put the remaining cards to the bottom of your deck in any order.

Tight Rope Tumbler

Auto: When this unit is placed on a rear-guard circle from the soul, if you have a <Pale Moon> vanguard, you may soul charge (2).

Silver Thorn Assistant, Ionella

Auto: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)

Auto [R]: During the battle that this unit boosted a unit with "Silver Thorn" in it's card name, if the attack hits a vanguard, look at up to two cards from the top of your deck, search for up to one card with "Silver Thorn" in it's card name from among them, put it into your soul, and put the remaining cards at the bottom of your deck in any order.