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Monday, April 14, 2014

Current Vanguard Threats (Up to BT15) Part 1

Hello everyone! Today I'm back for another blog post! I plan to write on some of the most dangerous cards and clans available in the current game. Maybe some on the upcoming cards too.

First and foremost, the most dangerous clan right now in my opinion would be Dimension Police. With their Break Ride Super Dimensional Robo, Daikaiser having the possibility to break through perfect guards, along with three or more critical, the game could end just there and then. With cards like Warrior of Destiny, Dai and Dimensional Robo, Kaiser Grader, you can almost always secure your ride to Daikaiser. Dimensional Robo, Daiheart is another good card to secure your ride.

Aside from Daikaiser, another dangerous card in the clan would be Commander Laurel. Laurel allows you to stand your vanguard by resting four of your rear-guards, if it's attack hits. This includes when your vanguard's attack hits a rear-guard. Being able to setup a field for the card early in the game would easily win you the game.

The next dangerous clan would be Link Joker. With the ability to Lock opposing units, Link Joker was able to become one of most popular clan. Locking opposing rear-guards restricts them from being able to attack and so helps to decrease the cards you need to spend guarding the attacks. The two most popular units are Star-vader, Chaos Breaker Dragon and Star-vader, "Ω" Glendios.

With Chaos Breaker, you are able to seal off any opposing rear-guards from attacking for almost forever. This is thanks to it's own ability along with other cards like their extremely powerful starter, Star-vader, Dust Tail Unicorn, and also Prison Gate Star-vader, Palladium. Those cards serve to keep your opponent's rear-guards Locked and also fills up your soul which is crucial for Chaos Breaker's Limit Break. After Locking opposing rear-guards, when they are to be freed from the seal at the end of your opponent's turn, Chaos Breaker's Limit Break kicks in which not only takes out the rear-guards but also allows you to draw a card.

Glendios, the first card to have a condition that allows you to win the game without dealing six damage. It also has a Limit Break that makes it so your opponent would not be able to unlock their cards at the end of their turn. With Break Ride and Dust Tail Unicorn, you can possibly keep your opponent's rear-guards locked for the entire game. Other than that, Glendios also gives a huge power boost to any Reverse rear-guards. This means as you need to use less cards to guard attacks, your opponent would need more. With great support cards like Taboo Star-vader, Rubidium, it is easy to secure the victory with a Glendios deck.

Of course, there are the chances facing off against decks with unlockers. Even then, Link Joker has the ability to fight it out in normal games. Also the fact that not a lot of clans has access to unlocking makes the clan still a very good one to use.

I will continue writing for the next post! Up next is Kagero!

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CoCo 4 Lyf
Peace Out

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