Battle Priestess, Kukurihime
Activate [R]: [Put this unit into soul] Choose up to one of your <Genesis>, it gets power +3000 until end of the turn.
Prophecy Queen, Himiko
Auto Limit Break 4 (This ability is active if you have 4 or more damage): When another <
Genesis> rides this unit, choose up to two of your <
Genesis> rear-guards, they get power +5000, choose one of your vanguard, until end of the turn, it gets power +10000 and
"Auto [V]: [Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw a card."
Auto [V]: When this unit attacks a vanguard, soul charge (1), this unit gets power +1000 until end of the turn.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Gold Paladin
Round Table Liberator, Alfred
Continuous [V] Limit Break 4 (This ability is active if you have 4 or more damage): During your turn, for each of your rear-guards with "Liberator" in their card names, this unit gets power +2000.
Activate [V] [Counter Blast (2) - Cards with "Liberator" in their card names] Look at the card on top card of your deck, choose up to one <Gold Paladin> from among them, call it to an open rear-guard circle, and put the remaining cards to the bottom of your deck.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Moongal
Auto [R]: When you place a Grade 3 <Gold Paladin> on the vanguard circle, this unit gets power +10000 until end of turn.
Side Flute Liberator, Exerado
Auto [V/R]: [Counter Blast(1) - Cards with "Liberator" in their card names] When this unit's attack hits a vanguard, if you have a <Gold Paladin> vanguard, you may pay the cost. If you do, look at the card on top of your deck, search for up to one <Gold Paladin>, call it to an open rear-guard circle, and put the remaining cards at the bottom of your deck.
Knight of Far Bow, Sapphire
Auto: When this unit is placed on a rear-guard circle from the deck, if you have a <
Gold Paladin> vanguard, choose up to one card on your damage zone, turn it face up, and soul charge(1).
Knight of Break Fist, Segfriedes
Auto [V/R]: [Counter Blast(1) - Gold Paladin] When thus unit attacks, if you have a <Gold Paladin> vanguard, you may pay the cost. If you do, this unit gets power +4000 until end of the battle.
Guiding Falconry
Auto [R]: [Counter Blast(1)] When this unit boosts a unit with "Limit Break 4", you may pay the cost. If you do, the boosted unit gets power +3000.
Curve Blade Liberator, Yoseph
Auto: [Soul Blast(1)] When this unit is placed on a rear-guard circle from the deck, if you have a vanguard with "Liberator" in it's card name, you may pay the cost. If you do, draw a card.
Liberator, Flaremane Stallion
Auto [R]: [Soul Blast(1)] When this unit boosts a unit named "Round Table Liberator, Alfred", you may pay the cost. If you do, the boosted unit gets power +5000 until the end of the battle.
Halo Liberator, Mark
Continuous: Sentinel (You can only have up to 4 cards with "Sentinel" in a deck)
Auto: [Choose one <Gold Paladin> from your hand, and discard it] When this unit is placed on the guardian circle, you may pay the cost. If you do, choose one of your <Gold Paladin> that is being attacked, and that unit cannot be hit until end of that battle.
Wingal Liberator
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto [R]: [Put this unit into your soul] During the battle when this unit boosts a vanguard with "Liberator" in it's card name, if the attack hits a vanguard, you may pay the cost. If you do, choose a card named "Blaster Blade Liberator" from your soul and call it to an open rear-guard circle.
Holy Squire, Eneed
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto [R]: [Put this unit into your soul] During the battle when this unit boosts a <Gold Paladin> with "Limit Break 4", if the attack hits a vanguard, you may pay the cost. If you do, draw a card.
Hope Liberator, Epona (Critical)
Flogal Liberator (Stand)
Narukami
Eradicator, Dragonic Descendant
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Counter Blast(1) & Choose three cards with "Eradicator" in their name from your hand, and discard it] During the battle when this unit attacks, and if that attack does not hit, you may pay the cost. If you do, stand this unit, until end of turn, this unit gets Critical +1 and this ability cannot be used again.
Activate [V]: [Counter Blast(2) - Cards with "Eradicator" in their name] Until end of turn, this unit gets power +5000.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Eradicator, Gauntlet Buster Dragon
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): When your card's effect puts any opponent's rear-guards to their drop zone, until end of turn, this unit gets power +3000 and Critical +1.
Activate [V]: [Counter Blast(2) - Cards with "Eradicator" in their name] Your opponent chooses one of their rear-guards, and retire it.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Martial Arts General, Dime
Auto [V]: At the start of your main phase, Soul Charge(1), until end of turn, this unit gets power +2000.
Activate [V]: [Soul Blast(8) & Counter Blast(5)] For each of your <Narukami> rear-guards, choose one opponent's rear-guard, and retire them.
Demonic Dragon Berserker, Shandira
Auto [R]: When you place a grade 3 <Narukami> on the vanguard circle, this unit gets power +10000 until end of turn.
Supreme Army Eradicator, Zetan
Auto [V/R]: When this unit's attack hits a vanguard, and you have a vanguard with "Eradicator" in it's name, choose one card on your damage zone, turn it face up, and Soul Charge(1).
Demonic Dragon Mage, Majira
Auto: When you place this unit on a rear-guard circle, choose one of your <Narukami>, it gets power +2000 until end of the turn.
Blood Axe Dragoon
Auto [V/R]: [Counter Blast(1) - <Narukami>] When this unit attacks, if you have a <Narukami> vanguard, you may pay the cost. If you do, this unit gets power +4000.
Eradicator, Saucer Cannon Wyvern
Auto: [Counter Blast(1)] When this unit is placed on a vanguard or rear-guard circle, if you have a <
Narukami> vanguard, you may pay the cost. If you do, choose one opponent rear-guard on the front row, retire it, and your opponent draws one card.
Twin Gun Eradicator, Hakushon
Auto [R]: When your card's effect puts any opponent's rear-guards to their drop zone, if you have a vanguard with "Eradicator" in it's card name, this unit gets power +3000 until end of the turn.
Sword Dance Eradicator, Hisen
Auto [R]: [Soul Blast(1)] When this unit boosts a unit named "Eradicator, Dragonic Descendant", you may pay the cost. If you do, the boosted unit gets power +5000 until end of battle.
Thunder Fist Eradicator, Doui
Auto [R]: [Soul Blast(1)] When this unit boosts a unit named "Eradicator, Gauntlet Buster Dragon", you may pay the cost. If you do, the boosted unit gets power +5000 until end of battle.
Deliver Flame Eradicator, Custoll
Auto: [Choose a card from your hand, and discard it] When this unit is placed on a rear-guard circle, and you have a <Narukami> vanguard, if your opponent has 2 or less rear-guards, you may pay the cost. If you do, draw a card.
Eradicator Wyvern Guard, Guld
Continuous: Sentinel (You can only have up to 4 cards with "Sentinel" in a deck)
Auto: [Choose one <Narukami> from your hand, and discard it] When this unit is placed on the guardian circle, you may pay the cost. If you do, choose one of your <Narukami> that is being attacked, and that unit cannot be hit until end of that battle.
Eradicator, Strike Dagger Dragon
Auto: Pioneer (When another unit with the same clan rides this unit, you may call this unit to a rear-guard circle)
Activate [R]: [Put this unit into soul & Choose a unit named "Sword Dance Eradicator, Hisen" from your rear-guard circles, and put it into soul] If you have a unit named "Supreme Army Eradicator, Zetan" on your vanguard circle, search your deck for a card named "Eradicator, Dragonic Descendant", ride it, and shuffle your deck.
Bend Down Dragon Eradictor, Rinchuu
Auto: Pioneer (When another unit with the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto [R]: [Counter Blast(1) & Put this unit into your soul] During the battle when this unit boost a unit with "Eradicator" in their card name, if the attack hits a vanguard, you may pay the cost. If you do, choose one opponent's grade 1 or less rear-guard, and retire it.
Genesis
Battle Deity of Moonlit Night, Artemis
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Soul Blast(3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards and choose a card from your hand, put it into your soul, and this unit gets power +5000 until end of the battle.
Continuous [V]: If you have a card named "Twilight Hunter, Artemis" in your soul, this unit gets power +1000.
Eternal Goddess, Iwanagahime
Activate [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Soul Blast (6)] Retire all your opponent's rear-guard on the front row.
Activate [V]: [Soul Blast (3)] This unit gets power +5000 until end of the turn.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Witch of the Wolf, Safran
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): When this unit attacks a vanguard, this unit gets power +5000 until end of the battle.
Auto [R]: When this unit attacks a vanguard, if you have a <Genesis> vanguard, this unit gets power +2000 until end of the battle.
Twigliht Hunter, Artemis
Continuous [V]: If a card named "Bow of Heaven and Earth, Artemis" in your soul, this unit gets power +1000.
Auto [V]: When this unit's attack hits a vanguard, soul charge(2), and if you have "Bow of Heaven and Earth, Artemis" in your soul, soul charge(2).
Witch of the Broom, Caravee
Auto [V/R]: [Counter Blast(2)] When this unit's attack hits, if you have a <Genesis> vanguard, you may pay the cost. If you do, draw a card.
Battle Priestess, Sahohime
Auto [V/R]: [Counter Blast(1)] When this unit's attack hits a vanguard, if you have a <Genesis> vanguard, you may pay the cost. If you do, soul charge(3).
Clever Jake
Auto [V/R]: [Counter Blast(1) - <Genesis>] When this unit attacks, if you have a <Genesis> vanguard, you may pay the cost. If you do, this unit gets power +4000.
Bow of Heaven and Earth, Artemis
Continuous [V]: If a card named "Star Shooting Bow, Artemis" in your soul, this unit gets power +1000.
Auto: When a grade 2 <Genesis> other than "Twilight Hunter, Artemis" rides this unit, if you have "Glittering Star, Artemis" in your soul, look at up to 7 cards from the top of your deck, search for up to one card named "Twilight Hunter, Artemis" from among them, ride it, and shuffle your deck.
Battle Priestess, Tatsutahime
Auto [V/R]: [Counter Blast(2)] During the battle when this unit boosts a <Genesis>, if the attack hits a vanguard, you may pay the cost. If you do, soul charge(3).
Goddess of Volunteering, Kushinada
Continuous: Sentinel (You can only have up to 4 cards with "Sentinel" in a deck)
Auto: [Choose one <Genesis> from your hand, and discard it] When this unit is placed on the guardian circle, you may pay the cost. If you do, choose one of your <Genesis> that is being attacked, and that unit cannot be hit until end of that battle.
Witch of the Cat, Kumin
Auto: When this unit is placed on a vanguard or rear-guard circle, if you have a <Genesis> vanguard, you may soul charge(1).
Star Shooting Bow, Artemis
Auto: When a unit named "Bow of Heaven and Earth, Artemis" rides this unit, look at up to 7 cards from the top of your deck, search for a "Twilight Hunter, Artemis" or "Battle Deity of Moonlit Night, Artemis" from among them, add it to your hand, and shuffle your deck.
Auto: When another<Genesis> other than "Bow of Heaven and Earth, Artemis" rides this unit, you may call this unit to a rear-guard circle.
Battle Priestess, Tamayorihime
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto [R]: [Counter Blast(2)] During the battle when this unit boosts a <Genesis>, if the attack hits a vanguard, you may pay the cost. If you do, soul charge (3).
Battle Priestess, Mihikarihime (8k Vanilla)
Battle Priestess, Izunahime (10k Vanilla)
Spike Brothers
Bad End Dragger
Auto Limit Break 4 (This ability is active if you have 4 or more damage): When another <Spike Brothers> rides this unit, choose one of your vanguard, until end of turn, it gets power +10000, and "Auto [V]: When your <Spike Brothers> rear-guard attacks, it gets power +10000 until end of battle, and at the end of the battle, place that unit at the bottom of your deck.".
Auto [V]: When this unit is boosted by a <Spike Brothers>, this unit gets power +2000 until end of battle.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): When this unit attacks a vanguard, this unit gets power +5000 until end of the battle.
Auto [R]: When this unit attacks a vanguard, if you have a <Spike Brothers> vanguard, this unit gets power +2000 until end of the battle.
Greatful Catapult
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): [Counter Blast(2) & Choose a card in your hand named "Greatful Catapult", and discard it] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your <Spike Brothers> from your deck, call them to open rear-guard circle, and shuffle your deck.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Dudley Mason
Auto [V/R]: [Counter Blast(1) & Choose a <Spike Brothers> from your hand, and put it into soul] When this unit's attack hits a vanguard, if you have a <Spike Brothers> vanguard, you may pay the cost. If you do, choose up to one <Spike Brothers> from your deck, call it to an open rear-guard circle, and shuffle your deck.
Dudley Phantom
Auto [R]: During the battle when this unit boosts a <Spike Brothers>, the boosted unit gets power +4000, and at the end of the battle, put this unit at the bottom of your deck.
Auto [V/R]: When this unit attacks, if you have a <Spike Brothers> vanguard or rear-guard with "Limit Break 4", this unit gets power +3000 until end of the battle.
Cheer Girl, Marilyn (Alt Art)
Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)
Auto: [Choose a <Spike Brothers> from your hand, and discard it] When this unit is placed on the guardian circle, you may pay the cost. If you do, choose one of your <Spike Brothers> that is being attacked, and that unit cannot be hit until end of that battle.
Royal Paladin
Leading Jewel Knight, Salome
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): When this unit attacks, if you have four or more rear-guards with "Jewel Knight" in their card names, this unit gets power +2000 and critical +1 until end of the battle.
Activate [V]: [Counter Blast(2) - Cards with "Jewel Knight" in their card names] search your deck for up to one card with "Jewel Knight" in it's card name, call it to a rear-guard circle, and shuffle your deck.
Pure Heart Jewel Knight, Ashlei
Auto Limit Break 4 (This ability is active if you have 4 or more damage): When a <Royal Paladin> rides this unit, choose one of your vanguard, for that turn, it gets power +10000 and critical +1.
Auto [V]: When this unit attacks a vanguard, this unit gets power +3000 until end of the battle.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Dignified Silver Dragon
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): When this unit attacks a vanguard, this unit gets power +5000 until end of the battle.
Auto [R]: When this unit attacks a vanguard, if you have a <
Royal Paladin> vanguard, this unit gets power +2000 until end of the battle.
Knight of Explosive Hammer, Goruneman
Auto [R]: When you place a Grade 3 <Royal Paladin> on the vanguard circle, this unit gets power +10000 until end of turn.
Fellowship Jewel Knight, Tracey
Auto [R]: When this unit attacks, if you have three or more other rear-guards with "Jewel Knight" in their card names, this unit gets power +3000 until end of the battle.
Dogmatized Jewel Knight, Civil
Auto: [Counter Blast (2)]When this unit is placed on a vanguard or rear-guard circle, if you have a <Royal Paladin> vanguard, you may pay the cost. If you do, search your deck for up to one grade 1 or less with "Jewel Knight" in it's card name, call it to a rear-guard circle, and shuffle your deck.
Delicate Knigth, Clowdine
Auto [V/R]: When this unit attacks, if you have a vanguard or rear-guard with "Limit Break 4", this unit gets power +3000 until end of the battle.
Stinging Jewel Knight, Sherry
Auto [R]: When this unit attacks, if you have three or more other rear-guards with "Jewel Knight" in their card names, this unit gets power +3000 until end of the battle.
Jewel Knight, Prizme
Auto: [Choose one card from your hand, and discard it] When this unit is placed on a rear-guard circle, if you have 3 or more other rear-guards with "Jewel Knight" in their card names, you may pay the cost. If you do, draw a card.
Rushgal
Auto [R]: [Counter Blast(1)] When this unit boosts a <Royal Paladin> with "Limit Break 4", you may pay the cost. If you do, the boosted unit gets power +3000 until end of the battle.
Dreaming Jewel Knight, Tiffany
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Activate [R]: [Put this unit into your soul] Choose up to two units with "Jewel Knight" in their card names, they get power +3000 until end of the turn.
Nova Grappler
Beast Deity, Ethics Buster
Auto Limit Break 4 (This ability is active if you have 4 or more damage): When another <Nova Grappler> rides this unit, choose one of your vanguard, until end of the turn, that unit gets power +10000 and "Auto [V]: When this unit attacks a vanguard, stand all your <Nova Grappler> in the front row."
Auto [V]: When this is boosted by a <Nova Grappler>, this unit gets power +2000 until end of the battle.
Continuous [V/R]: Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Armored Heavy Gunner
Auto [V] Limit Break 4 (This ability is active if you have 4 or more damage): Whent this unit attacks a vanguard, this unit gets power +5000 until end of the battle.
Auto [R]: When this unit attacks a vanguard, if you have a <Nova Grappler> vanguard, this unit gets power +2000 until end of the battle.
Beast Deity, Hatred Chaos
Auto [R]: When this unit attacks, if you have a vanguard with "Beast Deity" in it's card name, this unit gets power +3000 until end of the battle.
Beast Deity, Hell Arty Destroyer
Auto [V/R]: [Choose a card from your hand, and retire it] When this unit's attack hits a vanguard, if you have a vanguard with "Beast Deity" in it's card name, you may pay the cost. If you do, draw a card.
Beast Deity, Riot Horn
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto [R]: When another rear-guard on the same column as this unit with "Beast Deity" in it's card name stands, stand this unit.