Gold Paladin
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Soul Blast (2)] Unlock all of your locked cards, if you have five <Gold Paladin> rear-guards, this unit gets power +10000/critical +1 until end of turn, at the end of the turn, soul charge (1), choose one card in your damage zone, and turn it face up.
CONT [V]: During your turn, for each of your <Gold Paladin> rear-guards, this unit gets power +1000.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
Liberator of Bonds, Gancelot Zenith
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) - Card with "Liberator" in it's card name & Choose one of your grade 2 or lower rear-guard, and put it at the bottom of your deck] When this unit attacks a vanguard, you may pay the cost. If you do, look at up to one card from the top of your deck, search for up to one <Gold Paladin> from among them, call it to an open rear-guard circle, put the remaining cards to the bottom of your deck, and that unit gets power +10000 until end of turn.CONT [V]: If you have a card named "Solitary Liberator, Gancelot" in your soul, this unit gets power +2000.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
Knight of ??, Eliwood
AUTO [R]: [Counter Blast (1)] When your grade 3 unit with "Ezel" in it's card name is placed on a vanguard circle, you may pay the cost. If you do, look at the top card of your deck, search for up to one <Gold Paladin> from among them, call it to an open rear-guard circle, and put the remaining cards at the bottom of your deck.
Doorgal Liberator
AUTO [V/R]: [Counter Blast (1)] When attacks of your other units with "Liberator" in their card name hits a vanguard, if you have a vanguard with "Liberator" in it's card name, you may pay the cost. If you do, this unit gets power +5000 until end of turn.
Blue Sky Liberator, Hengest
AUTO [V/R]: [Counter Blast (2)] When this unit's attack hits, if you have a <Gold Paladin> vanguard, you may pay the cost. If you do, draw a card.
Knight of Axe, Taliesin
AUTO [R]: When a grade 3 <Gold Paladin> is placed on your vanguard circle, this unit gets power +10000 until end of turn.
AUTO [R]: When this unit attacks, if you have a vanguard with "Ezel" in it's card name, this unit gets power +3000 until end of battle.
Twin Holy Beast, White Lion
AUTO: [Counter Blast (1)] When this unit is placed on a rear-guard circle, if you have a vanguard with "Ezel" in it's card name, you may pay the cost. If you do, soul charge (1), put one card from the top of your deck into your damage zone, at the end of the turn, choose one card from your damage zone, return it to your deck, and shuffle your deck.
Flying Sword Liberator, Gorlois
ACT [R]: Choose one card with "Gancelot" in it's name from your drop zone, and put it at the bottom of your deck] If you have a <Gold Paladin> vanguard, you may pay the cost. If you do, choose one of your units with "Gancelot" in it's card name, and that unit gets power +5000 until end of turn.
Knight of Draw Blade, Maleagant
AUTO: [Soul Blast (2)] When this unit is placed on a rear-guard circle, if you have a <Gold Paladin> vanguard, you may pay the cost. If you do, choose up to two cards in your damage zone, and turn them face up
Scarlet Lion Cub, Caelia
AUTO: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)
AUTO [R]: [Put this unit into your soul] During the battle when this unit boosts a vanguard with "Ezel" in it's card name, if the attack hits a vanguard, you may pay the cost. If you do, look at up to two cards from the top of your deck, from among them, search for up to two <Gold Paladin>, call them onto open rear-guard circles at rest, return the remaining cards to the bottom of your deck.
Royal Paladin
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one of your rear-guards with "Jewel Knight" in it's card name, and lock it] Choose up to one of your opponent's rear-guard, lock it, search your deck for up to one card with "Jewel Knight" in it's card name, call it to a rear-guard circle, and shuffle your deck. This ability cannot be used for the rest of the turn.
CONT [V]: If you have a card named "Pure Heart Jewel Knight, Ashley" in your soul, this unit gets power +2000.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
Banding Jewel Knight, Miranda
AUTO [R]: When this unit attacks, if you have a vanguard with "Ashley" in it's card name, this unit gets power +2000 until end of battle.
AUTO [R]: When this unit's attack hits a vanguard, if you have a vanguard with "Ashley" in it's card name, choose one of your <Royal Paladin>, and that unit gets power +3000 until end of turn.
Linking Jewel Knight, Tilda
AUTO [R]: [Counter Blast (1)] When your grade 3 unit with "Jewel Knight" in it's card name is placed on a vanguard circle, you may pay the cost. If you do, search your deck for up to one grade 1 or lower <Royal Paladin>, call it to a rear-guard circle, and shuffle your deck.
Security Jewel Knight, Arvin
ACT [R]: Choose one card with "Ashley" in it's name from your drop zone, and put it at the bottom of your deck] If you have a <Royal Paladin> vanguard, you may pay the cost. If you do, choose one of your units with "Ashley" in it's card name, and that unit gets power +5000 until end of turn.
Desire Jewel Knight, Heloise
AUTO: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)
AUTO [R]: When this unit boosts, if the number of your other rear-guards with "Jewel Knight" in their card names is three or more, this unit gets power +3000 until end of battle.
Genesis
Ordain Owl
ACT [R]: Choose one card with "Regalia" in it's name from your drop zone, and put it at the bottom of your deck] If you have a <Genesis> vanguard, you may pay the cost. If you do, choose one of your units with "Regalia" in it's card name, and that unit gets power +5000 until end of turn.
Battle Maiden, Amenohoakari
AUTO: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)
AUTO [R]: When this unit boosts a grade 3 <Genesis>, you may soul charge (1).
Narukami
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (3) - Card with Eradicator in it's card name] Retire all fighter's rear-guards.
CONT [V]: During your turn, this unit gets power +2000 for each fighter's open rear-guard circle.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
Eradicator, Lorentz Force Dragon
AUTO [R]: [Counter Blast (1)] When your grade 3 unit with "Eradicator" in it's card name is placed on a vanguard circle, you may pay the cost. If you do, your opponent chooses one of their rear-guards, and retire it.
??? Eradicator, Houei
AUTO [R]: [Put this unit into your soul] When your grade 3 unit with "Eradicator" in it's card name is placed on a vanguard circle, you may pay the cost. If you do, your opponent chooses one of their rear-guards, and retire it.
Kagero
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one of your <Kagero> rear-guards, and lock it] During this turn, this unit gets "AUTO [V]: When this unit's drive check reveals a grade 1 or greater , choose up to one of your opponent's grade 1 or less rear-guard, retire it, and this unit gets power +3000 until end of turn" . This ability cannot be used for the rest of the turn.
CONT [V]: If you have a card named "Dauntless Drive Dragon" in your soul, this unit gets power +2000.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
War Balcannon Dragon
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets power +5000 until end of battle.
AUTO: [Counter Blast (2)] When this unit is placed on a vanguard circle, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.
Dominate Drive Dragon
AUTO [R]: When this unit attacks, if you have a vanguard with "Dauntless" in it's card name, this unit gets power +3000 until end of battle.
Diable Drive Dragon
AUTO [R]: When this unit attacks, if you have a vanguard with "Dauntless" in it's card name, this unit gets power +3000 until end of battle.
Dragon Knight, Aklam
AUTO [R]: [Soul Blast (1)] When this unit boosts a unit with "Dauntless" in it's card name, you may pay the cost. If you do, the boosted unit gets power +6000 until end of battle.
Dragon Knight, Sardeg
AUTO: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)
AUTO [R]: [Put this unit into your soul] When your opponent's rear-guard is put into the drop zone due to your card's effect, if you have a <Kagero> vanguard, you may pay the cost. If you do, your opponent chooses one of their rear-guards, and retire it.
Neo Nectar
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one of your <Neo Nectar> rear-guards, and lock it] Look at up to five cards from the top of your deck, search for up to one <Neo Nectar> from among them, call it to a rear-guard circle, shuffle your deck, and that unit gets power +5000 until end of turn.
ACT [V]: [Counter Blast (1)] This unit gets power +2000 until end of turn.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
AUTO: [Choose a <Neo Nectar> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Neo Nectar> that is being attacked, and that unit cannot be hit until end of battle.
Lord of the Deep Forest, Master Westeria
AUTO Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When a <Neo Nectar> rides this unit, you may pay the cost. If you do, choose up to two of your <Neo Nectar> rear-guards, search your deck for up to one of each of the chosen units, call them to separate rear-guard circles, shuffle your deck, choose one of your vanguards, and that unit gets power +10000 until end of turn.
AUTO [V]: When this unit is boosted by a <Neo Nectar>, this unit gets power +2000 until end of battle.
Maiden of Cherrybloom
AUTO [V/R]: [Counter Blast (1) & Soul Blast (1)] When this unit's attack hits a vanguard, if you have a <Neo Nectar> vanguard, you may pay the cost. IF you do, search your deck for up to one card named "Maiden of Cherrystone", call it to a rear-guard circle as rest, and shuffle your deck.
Maiden of Cherrystone
AUTO [R]: [Put this unit at the top of your deck] During the battle that this unit boosted, if the attack hits a vanguard and you have a <Neo Nectar> vanguard, you may pay the cost. If you do, search your deck for up to one card named "Maiden of Cherrybloom", call it to a rear-guard circle as rest, and shuffle your deck.
White Rose Musketeer, Albert
AUTO [V/R]: When this unit's attack hits a vanguard, if you have a <Neo Nectar> vanguard, choose a card in your damage zone, and turn it face up.
Red Rose Musketeer, Antonio
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel").AUTO: [Choose a <Neo Nectar> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Neo Nectar> that is being attacked, and that unit cannot be hit until end of battle.
Maiden of Physalis
AUTO: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)
AUTO [R]: [Put this unit into your soul] During the battle that this unit boosted, if the attack hits a vanguard and you have a <Neo Nectar> vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one grade 1 <Neo Nectar> from among them, call it to a rear-guard circle as rest, and shuffle your deck.
Blue Rose Musketeer, Ernst
ACT [R]: [Counter Blast (1) & Put this unit at the bottom of your deck] If you have a <Neo Nectar> vanguard, look at up to four cards from the top of your deck, search for up to one card with "Musketeer" in it's card name from among them, call it to a rear-guard circle, and shuffle your deck.
Murakumo
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your <Murakumo> rear-guards, and lock them] Choose up to three cards named "Covenant Demonic Dragon, Hyakki Vogue "Reverse"", and they get power +10000 until end of turn.
AUTO: [Counter Blast (2)] When this unit is placed on a vanguard circle, you may pay the cost. If you do, search your deck for up to one card named "Covenant Demonic Dragon, Hyakki Vogue "Reverse"", call it to a rear-guard circle, shuffle your deck, and return that unit to your hand at the end of turn.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
Covenant Demonic Dragon, Kagura Bloom
AUTO Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When a <Murakumo> rides this unit, you may pay the cost. If you do, choose one of your vanguards, that unit gets power +10000 until end of turn, search your deck for up to two cards with the same name as that unit, call them to separate rear-guard circles, shuffle the deck, and at the end of the turn, the units called by this ability is returned to your hand.
AUTO [V]: When this unit is boosted by a <Murakumo>, this unit gets power +2000 until end of battle.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack)
??? Stealth Fiend, Gurenshitsu
AUTO [V/R]: [Counter Blast (1)] When this unit's attack hits a vanguard, if this unit was boosted by a <Murakumo> and you have a <Murakumo> vanguard, you may pay the cost. If you do, search your deck for up to one card named "??? Stealth Fiend, Gurenshitsu", call it to a rear-guard circle, shuffle your deck, and at the end of turn, put the unit called by this ability at the bottom of your deck.
Umbrella Stealth Fiend, Sukerokku
ACT [R]: [Soul Blast (1)] If you have a <Murakumo> vanguard, choose one of your open rear-guard circles, and move this unit to that circle. (The state of the card does not change)???? Sasame
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel").
AUTO: [Counter Blast (1)] When this unit is placed on a guardian circle from your hand, if you have a <Murakumo> vanguard, you may pay the cost. If you do, look at the top five cards of your deck, call all <Murakumo> from among them on your guardian circle as rest, the remaining cards are put into the drop zone.
Kite Stealth Fiend, Goemon
AUTO: Forerunner (When a unit with the same clan rides this unit, you may call this card to a rear-guard circle)
ACT [R]: [Soul Blast (1)] If you have a <Murakumo> vanguard, choose one of your open rear-guard circles, and move this unit to that circle. (The state of the card does not change)