It's been a while since I wrote any actual blog posts of my own so here it is! Today I will be writing on a very powerful card that can be useful in any Oracle Think Tank decks. As the title suggests or the image to the right, it's Stellar Magus!!
In my opinion, Stellar Magus is the most powerful card in Oracle Think Tank right now. She has the ability to get one card into your hand for just one counterblast. The best part about this card is that she does not have to hit in order to be able to use the skill!
You might ask that you would need to declare the correct card to be able to add it into your hand. That is not a problem with the arsenal of cards that are able to help her with having a peek at the top of your deck in Oracle Think Tank. After having a peek at the top of the deck, if it is not a trigger, you could add it to possibly get a trigger on the next card. If your vanguard attacked before Stellar Magus, Crescent Magus could be used to ensure you know what's on top of your deck.
Another good point for this card is the ability to turn any face down damage face up if you did not declare the right card. This helps with cards that uses specific types of cards in the damage for their skill like Battle Sister, Parfait. This means she can fit into any Oracle Think Tank decks and also enables you to play non-specific cards, giving you lots of choices in what you can do in a deck.
In my opinion, Stellar Magus is too amazing of a card to not use in any Oracle Think Tank deck. Her ability can be used at any time in both vanguard and rear-guard circles, and does not require any specific types of counterblast. With a Crescent Magus boosting a rear-guard or a CEO Amaterasu vanguard, you basically get one card each turn for one counterblast.
The only deck that I think she wouldn't fit in would be Goddess of the Full Moon, Tsukuyomi. Tsukuyomi's ability is an ACT and eats up counterblasts, that decreases the usability for this card. Tsukuyomi also takes up a good amount of deck space with the ride chain and so it would be better to use the extra space for other cards that suits better with the deck. Although, there are ways to use this card along with Tsukuyomi. Tsukuyomi allows you to stack your deck and Stellar Magus requires you to know the top card of your deck. If you are one card away from your stacked trigger, Stellar Magus would prove to be useful in such situations.
I highly recommend every Oracle Think Tank players to use Stellar Magus in their deck, of course paired with at least Crescent Magus. You would not be able to efficiently use this card without knowing what's on top of your deck after all. This is one of the cards I wish had an SP version. Unfortunately that privilege was given to Battle Sister, Cocotte. Either way, I wish everyone have fun playing the card!
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CoCo 4 Lyf
Peace Out
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Thursday, April 10, 2014
Tuesday, April 8, 2014
FC02: Fighter's Collection 2014 *UPDATE*
Dimension Police
Ultimate Dimensional Robo, Great Daikaiser
究極次元ロボ グレートダイカイザー
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) - card with "Dimensional Robo" in its card name] When this unit attacks, you may pay the cost. If you do, this unit gets +1 drive check until end of that battle. This ability cannot be used for the rest of that turn. (This ability applies even if the cost is not paid)
CONT [V]: If you have a card named "Super Dimensional Robo, Daikaiser" in your soul, this unit gets [POWER] +2000.
Super Dimensional Robo, Shadow Kaiser
超次元ロボ シャドウカイザー
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets [POWER] +5000 until end of that battle.
ACT [R]: [Counter Blast (1) & Put this unit into your soul] If you have a unit named "Super Dimensional Robo, Daikaiser" in your vanguard circle, search your deck for up to one card named "Ultimate Dimensional Robo, Great Daikaiser", ride it as [STAND], and shuffle your deck.
Super Dimensional Robo, Daiyard
超次元ロボ ダイヤード
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Choose one of your rear-guards with "Dimensional Robo" in its card name, and put it into your soul] Search your deck for up to one grade 3 card with "Dimensional Robo" in its card name, ride it, shuffle your deck, and that unit gets [POWER] +4000 until end of that turn.
AUTO [V]: At the beginning of your attack step, if this unit's [POWER] is 15000 or greater, this unit gets [CRITICAL] +1 until end of that battle.
Royal Paladin
Sprout Jewel Knight, Camille
芽生えの宝石騎士 カミーユ
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] At the beginning of your main phase, if the number of rear-guards you have is three or less, you may pay the cost. If you do, search your deck for up to one card with "Jewel Knight" in its card name, call it to a rear-guard circle, and shuffle your deck.
AUTO [V]: When this unit attacks a vanguard, this unit gets [POWER] +2000 until end of that battle.
Oracle Think Tank
Floral Magus
フローラル・メイガス
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] Declare one card name, and reveal the top card of your deck. If that is the card you declared, put it into your hand, and this unit gets [POWER] +5000 until end of turn.
CONT [V]: During your turn, if the number of cards in your hand is four or more, this unit gets [POWER] +2000.
Shadow Paladin
Halberd Revenger, Peredur
斧槍の撃退者 ペレドゥール
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose two of your rear-guards with "Revenger" in their card names, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [POWER] +10000/[CRITICAL] +1 until end of that battle.
AUTO: [Counter Blast (1) - card with "Revenger" in its card name] When this unit is placed on a vanguard circle, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to a rear-guard circle in the same column as this unit, and shuffle your deck.
Gold Paladin
Twin Blade Liberator, Margaux
双剣の解放者 マルゴー
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) - card with "Liberator" in its card name & Choose one of your rear-guards with "Liberator" in its card name, and put it at the bottom of your deck] Look at two cards from the top of your deck, choose up to two cards from among them, call them to separate open rear-guard circles, and those units get [POWER] +5000 until end of that turn.
AUTO [V]: When this unit attacks a vanguard, this unit gets [POWER] +2000 until end of that battle.
Angel Feather
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, this unit gets [POWER] +5000 until end of that turn, and if you have a face up card named "Spiral Celestial, Hellm" in your damage zone, this unit gets [CRITICAL] +1 until end of that turn. This ability cannot be used for the rest of that turn.
ACT [V]: [Counter Blast (1)] This unit gets [POWER] +2000 until end of that turn.
Genesis
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Soul Blast (6)] Look at three cards from the top of your deck, put them at the top of your deck in any order, draw 1 card, and soul charge (1).
AUTO [V]: When this unit is place on a vanguard circle, choose one of your rear-guards, search your deck for up to three cards with the same name as that unit, put them into your soul, and shuffle your deck.
Kagero
AUTO Limit Break 4 (This ability is active if you have four or more damage): When a <Kagero> rides this unit, choose one of your vanguards, that unit gets [POWER] +10000 until end of turn, choose up to two of your opponent's rear-guards, retire them, your opponent look at four cards from the top of their deck, search for up to two grade 2 cards from among them, call them to separate rear-guard circles, and shuffle their deck.
AUTO [V]: When this unit attacks, if the number of rear-guards you have is more than your opponent, this unit gets [POWER] +2000 until end of that battle.
Tachikaze
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one of your rear-guards with "Ancient Dragon" in its card name, and retire it] Choose up to two of your rear-guards with "Ancient Dragon" in their card names, those units get [POWER] +5000 until end of that turn. This ability cannot be used for the rest of that turn.
AUTO [V]: [Choose one of your rear-guards, and retire it] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets [POWER] +5000 until end of that battle.
Nubatama
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose two cards from your hand, and discard them] This unit gets [POWER] +10000 until end of that turn, if your opponent has four or more cards in their hand, choose two cards at random from your opponent's hand, and bind them face down, at the end of that turn, your opponent returns the bound cards to their hand. This ability cannot be used for the rest of that turn.
AUTO [V]: When this unit attacks, if the number of cards in your hand is more than your opponent, this unit gets [POWER] +2000 until end of that battle.
Murakumo
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When your unit is placed on a guardian circle from hand, you may pay the cost. If you do, search your deck for up to one card with the same name as that unit, call it to the guardian circle as [REST], and shuffle your deck.
ACT [V]: [Counter Blast (1)] Choose one of your grade 2 or greater rear-guards, search your deck for up to one card with the same name as that unit, call it to a rear-guard circle, and shuffle your deck, at the end of that turn, put the called unit at the bottom of your deck.
Narukami
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose three cards with "Eradicator" in their card names from your hand, and discard them] Retire all rear-guards of all fighters, if this ability retired three or more units, this unit gets [CRITICAL] +2 until end of that turn.
AUTO [V]: During your main phase, when an opponent's rear-guard is put into their drop zone, this unit gets [POWER] +3000 until end of that turn.
Nova Grappler
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) - card with "Blau" in its card name] When this unit attacks a vanguard, you may pay the cost. If you do, [STAND] all of your front row rear-guards with "Blau" in their card names.
AUTO [V]: During your battle phase, when your unit becomes [STAND], that unit gets [POWER] +2000 until end of that turn.
Link Joker
CONT [V] Limit Break 4 (This ability is active if you have four or more damage): All of your units with "Я" in their card names get "[BOOST]", "[INTERCEPT]" and "AUTO: When this unit is placed on a guardian circle or intercepts, this unit gets [SHIELD] +5000 until end of that battle.".
CONT [V]: All of your units with "Я" in their card names are also treated as <Link Joker>.
Dark Irregulars
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks, if the number of cards in your soul is 10 or more, this unit gets [POWER] +10000, and your opponent cannot call grade 1 or greater units from their hand to the guardian circle.
ACT [V]: [Soul Blast (1) - grade 0 card] Soul charge (2). This ability cannot be used for the rest of that turn.
Spike Brothers
Demon Lord, Dudley Lucifer
魔王 ダッドリー・ルシファー
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Choose one of your rear-guards, and put it into your soul] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, choose up to one card from your hand, and call it to a rear-guard circle, if that unit has "Dudley" in its card name, that unit gets [POWER] +10000 until end of that turn.
ACT [V]: [Counter Blast (1)] This unit gets [POWER] +2000 until end of that turn.
Pale Moon
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] For each of your unit with "Beast Tamer" in their card names, choose up to one card from your soul, and call them to separate rear-guard circles. This ability cannot be used for the rest of that turn.
AUTO: When this unit is placed on a vanguard circle, search your deck for one card, put it into your soul, and shuffle your deck.
Granblue
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Choose one of your rear-guards, and retire it] Choose one card from your drop zone, call it to a rear-guard circle, and that unit gets [POWER] +5000 until end of that turn. This ability cannot be used for the rest of that turn.
ACT [Drop Zone]: [Counter Blast (2) & Soul Blast (2)] If you have a grade 3 vanguard, ride this card as [STAND].
Bermuda Triangle
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] At the beginning of your main phase, you may pay the cost. If you do, choose one of your unit with "Duo" in its card name, return it to your hand, and choose one of your rear-guard with the same card name as that unit, return it to your hand.
AUTO [V]: When your unit is returned to hand from a rear-guard circle, this unit gets [POWER] +3000 until end of that turn.
Aqua Force
AUTO Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When an <Aqua Force> rides this unit, you may pay the cost. If you do, choose one of your vanguards, that unit gets [POWER] +10000 and "AUTO [V]: When this unit attacks a vanguard, if it is the fourth or greater battle, draw two cards, choose one of your opponent's rear-guard, and retire it" until end of that turn.
AUTO [V]: When this unit attacks a vanguard, this unit gets [POWER] +2000 until end of that battle.
Megacolony
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, if the attack did not hit during that battle, you may pay the cost. If you do, choose one of your opponent's vanguard, and that unit cannot [STAND] during your opponent's next stand phase.
AUTO: [Counter Blast (1) - card with "Machining" in its card name] When this unit is placed on a vanguard circle, you may pay the cost. If you do, choose a card with "Machining" in its card name from your soul, and call it to a rear-guard circle as [REST].
Great Nature
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] Choose one of your rear-guards, that unit gets [POWER] +4000 until end of turn, at the end of that turn, draw a card, and retire that unit.
AUTO [V]: During your end phase, when your rear-guard is put into your drop zone, choose a card in your damage zone, and turn it face up.
Neo Nectar
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1)] When your card's abilities places a card with "Musketeer" in its card name on a rear-guard circle, you may pay the cost. If you do, this unit gets [CRITICAL] +1 until end of that turn.
ACT [V]: [Soul Blast (1) & Choose one of your rear-guards with "Musketeer" in its card name, and retire it] Look at five cards from the top of your deck, search for up to one card with "Musketeer" in its card name from among them, call it to a rear-guard circle, and shuffle your deck.
Wednesday, March 12, 2014
EB10: Divas Duet *UPDATE*
Duo Temptation, Ryto
Duo 魅惑の瞳 リィト
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, choose two cards with "Duo" in their card names from your hand, and you may discard them. If all of the discarded cards have the same name, you may pay the cost. If you do, [STAND] this unit, and this unit gets [POWER] +3000 until end of turn. This ability cannot be used for the rest of the turn.
AUTO [V]: [Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your rear-guards with "Duo" in it's card name, and return it to your hand.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
Duo True Sister Meer
Duo True Sister Meer
Duo 理想の妹 メーア
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): When a <Bermuda Triangle> rides this unit, choose one of your vanguards, until end of turn, that unit gets [POWER] +10000, and "AUTO [V]: [Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, return all of your <Bermuda Triangle> rear-guards to your hand, choose up to two from your hand, and call them to separate rear-guard circles." .
CONT [V]: During your turn, if the number of <Bermuda Triangle> rear-guards you have is four or more, this unit gets [POWER] +2000.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
Duo Stage Storm, Iori
Duo ステージストーム イオリ
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Soul Blast (1) & Choose a card named "Duo Stage Storm, Iori" from your hand, and discard it] Choose one of your <Bermuda Triangle> rear-guards, return it to your hand, and choose up to two cards with the same name as the returned unit from your deck, reveal it to your opponent, put them into your hand, and shuffle your deck.
ACT [V]: [Counter Blast (2) - Card with "Duo" in it's card name] This unit gets [POWER] +5000 until end of turn.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
Duo Flower Girl, Lily
Duo Far Marine Chateau, Thames
Duo Flower Girl, Lily
Duo 花開く乙女 リリ
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your rear-guards with "Duo" in it's card name, return it to your hand, search your deck for up to one card with the same card name as the unit returned to your hand, call it to a rear-guard circle, and shuffle your deck.
ACT [V]: [Counter Blast (1)] This unit gets [POWER] +2000 until end of turn.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
Duo Far Marine Chateau, Thames
Duo 深海の城 テムズ
AUTO: [Counter Blast (1)] When this unit is returned to hand from a rear-guard circle, if you have a vanguard with "Duo" in it's card name, you may pay the cost. If you do, draw a card, choose up to three cards named "Duo Far Marine Chateau, Thames" from your hand, and you may reveal them. If you revealed three, choose one card in your damage zone, and turn it face up.
Duo Mini Hat, Rhone
Duo Mini Hat, Rhone
Duo 小さな秘密 ローヌ
AUTO [V/R]: [Counter Blast (1) - Card with "Duo" in it's card name] When this unit's attack hits a vanguard, if you have a <Bermuda Triangle> vanguard, you may pay the cost. If you do, choose one of your other <Bermuda Triangle> rear-guards, return it to your hand, search your deck for up to one card with the same name as the returned unit, reveal it to your opponent, put it into your hand, and shuffle your deck.
Duo Dream Idol, Sana
Duo Dream Idol, Sana
Duo ドリームアイドル サナ
AUTO [R]: When this unit attacks, if you have a vanguard with "Pacifica" in it's card name, this unit gets [POWER] +3000 until end of battle.
Duo Kelpie Jockey, Syr Darya
Duo Pretty Horn, Ural
PR♥ISM-Duo, Aria
Duo Kelpie Jockey, Syr Darya
Duo 海馬騎手 シルダリヤ
AUTO [R]: When this unit attacks, if you have a vanguard with "Duo" in it's card name, this unit gets [POWER] +3000 until end of battle.
PR♥ISM-Duo, Slaney
PR♥ISM-Duo, Slaney
PR♥ISM-Duo スレーニー
AUTO: [Counter Blast (1)] When this unit is placed on a rear-guard circle, if you have a <Bermuda Triangle> vanguard, you may pay the cost. If you do, choose one of your other <Bermuda Triangle> rear-guards, and return it to your hand.
AUTO: When this unit is returned to your hand from a rear-guard circle, if you have a <Bermuda Triangle> vanguard, soul charge (1), choose a card in your damage zone, and turn it face up.
Duo ???, Luru
AUTO: When this unit is placed on a rear-guard circle, if you have a vanguard with "Duo" in it's card name, choose up to four of your units named "Duo ???, Luru", and those units get [POWER] +2000 until end of turn.
Duo Pretty Horn, Ural
Duo 小悪魔の角 ウラル
AUTO: [Soul Blast (2)] When this unit is placed on a rear-guard circle, if you have a <Bermuda Triangle> vanguard, you may pay the cost. If you do, draw a card.
PR♥ISM-Duo, Aria
PR♥ISM-Duo アリア
CONT: Sentinel (You may only have up to four cards with "CONT: Sentinel" in a deck)
AUTO: [Choose a <Bermuda Triangle> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Bermuda Triangle> that is being attacked, and that unit cannot be hit until end of that battle.
Promo
Shangri-La Star, Coral
シャングリラスター コーラル
ACT [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Soul Blast (1)] Choose one of your <Bermuda Triangle> rear-guards, return it to your hand, and this unit gets [POWER] +3000 until end of turn. Choose up to one card with "Coral" in it's card name from your hand, and you may put it into your soul. If you do, draw two cards. This ability cannot be used for the rest of the turn.
CONT [V]: If you have a card named "Aurora Star, Coral" in your soul, this unit gets [POWER] +2000.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
Costume Idol, Alk
きぐるみアイドル アルク
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): At the end of the battle that this unit attacked a vanguard, choose a grade 3 <Bermuda Triangle> from your hand, and you may ride it as [REST]. If you do, choose a card named "Costume Idol, Alk" from your soul, put it into your hand, and draw a card.
AUTO: [Soul Blast (1)] When this unit is placed on a vanguard circle, you may pay the cost. If you do, choose up to one of your <Bermuda Triangle> rear-guards, return it to your hand, and this unit gets [POWER] +5000 until end of turn.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
Planet Idol, Pacifica
プラネットアイドル パシフィカ
AUTO [V] Limit Break 4 (This ability is active if you have four or more damage): When a <Bermuda Triangle> rides this unit, choose one of your vanguards, until end of turn, that unit gets [POWER] +10000, and "AUTO [V]: When your <Bermuda Triangle> is returned to hand from a rear-guard circle, search your deck for up to one <Bermuda Triangle>, call it to a rear-guard circle, and shuffle your deck. This ability cannot be used for the rest of the turn.".
ACT [Soul]: [Counter Blast (1) & Choose a card named "Top Idol, Pacifica" from your rear-guard circle, and put it into your soul] Put this card into your hand, choose up to one of your <Bermuda Triangle> rear-guards, and return it to your hand.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
ACT [Soul]: [Counter Blast (1) & Choose a card named "Top Idol, Pacifica" from your rear-guard circle, and put it into your soul] Put this card into your hand, choose up to one of your <Bermuda Triangle> rear-guards, and return it to your hand.
CONT [V/R]: Lord (If you have a unit without the same clan as this unit, this unit cannot attack.
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