Kagero
Dautless Drive Dragon (Skill Updated)
Auto Limit Break 4 (This ability is active if you have four or more damage): When a <Kagero> rides on this unit, choose one of your vanguard, it gets power +10000 and "Auto [V]: [Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked, and this unit did not stand during this turn, you may pay the cost. If you do, stand this unit." until end of the turn.
Auto [V]: When this unit attacks, if you have more rear-guards than your opponent, this unit gets power +2000 until end of the battle.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack.
Hades Flame Seal Dragon, Blockade Inferno
Activate [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) - Cards with "Seal Dragon" in their card names] Retire all of your opponent's grade 2 units, and this unit gets power +10000 until end of the turn.
Continuous [V]: If you have "Seal Dragon, Blockade" in your soul, this unit gets power +2000.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack.
Seal Dragon, Spike Hell Dragon
Auto [V/R]: When this unit is boosted by a <Kagero>, this unit gets power +2000 until end of the battle.
Demonic Dragon Berserker, Gandaruba
Auto [V] Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets power +5000 until end of the battle.
Auto [R]: When this unit attacks a vanguard, if you have a <
Kagero> vanguard, this unit gets power +2000 until end of the battle.
Seal Dragon, Koduroi
Auto: [Counter Blast (1) - Cards with "Seal Dragon" in their card names] When this unit is placed on a vanguard or rear-guard circle, if you have a <
Kagero> vanguard, you may pay the cost. If you do, choose one of your opponent's rear-guards, and retire it. Then your opponent look at up to 4 cards from the top of their deck, from among them, they choose up to one grade 2 unit, call it to a rear-guard circle, and they shuffle their deck.
Seal Dragon, Shakado
Auto [R]: When this unit attacks, if you have a vanguard with "Seal Dragon" in it's card name, this unit gets power +3000 until end of the battle.
Demonic Dragon Berserker, Kubanda
Auto [V/R]: When this unit attacks, if you have a <Kagero> vanguard or rear-guard with Limit Break 4, this unit gets power +3000 until end of the battle.
Demonic Dragon Berserker, Shagara
Auto [R]: [Counter Blast (1)] When this unit boosts a <Kagero> with Limit Break 4, you may pay the cost. If you do, the boosted unit gets power +3000 until end of the battle.
Seal Dragon, Linocross
Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)
Auto: [Choose a <Kagero> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Kagero> that is being attacked, and that unit cannot be hit until end of the battle.
Seal Dragon, Flannel
Auto [R]: When this unit attacks, if you have a vanguard with "Seal Dragon" in it's card name, this unit gets power +3000 until end of the battle.
Seal Dragon, Shanbre
Auto [R]: [Soul Blast (1)] When this unit boosts a unit with "Blockade" in it's card name, you may pay the cost. If you do, the boosted unit gets power +6000 until end of the battle.
Auto: [Choose a card from your hand, and discard it] When this unit is placed on a rear-guard circle, if you have a <Kagero> vanguard, and if your opponent has a grade 2 vanguard or rear-guard, you may pay the cost. If you do, draw a card.
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Activate [R]: [Counter Blast (1) - Cards with "Seal Dragon" in their card names & Put this unit into your soul] If you have a <Kagero> vanguard, choose one of your opponent's rear-guard, and retire it. Then your opponent looks at the top four cards of their deck, from among them, they choose up to one grade 2 unit, call it to a rear-guard circle, and they shuffle their deck.
Aqua Force
Blue Soaring Dragon, Transcore Dragon
Auto Limit Break 4 (This ability is active if you have four or more damage): When a <
Aqua Force> rides on this unit, choose one of your vanguard, it gets power +10000 and
"Auto [V]: When this unit attacks a vanguard, your opponent chooses one card from their hand, they may discard it. If they don't, this unit gets critical +1, and they cannot call units from their hand to the guardian circle until end of the battle." until end of the turn.
Auto [V]: When this unit attacks a vanguard, this unit gets power +2000 until end of the battle.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack.
Roaring Ripple, Genovious
Auto [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Choose a card named "Roaring Ripple, Genivous" from your hand, and discard it] At the end of the battle that this unit attacked a vanguard, if you have three <
Aqua Force> as rest in your front row, you may pay the cost. If you do, stand all your <
Aqua Force> rear-guards.
Continuous [V]: If you have a card named "Rising Ripple, Baorus" in your soul, this unit gets power +1000.
Giant Soldier of Optics Cannon Tower
Auto [V] Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets power +5000 until end of the battle.
Auto [R]: When this unit attacks a vanguard, if you have a <
Aqua Force> vanguard, this unit gets power +2000 until end of the battle.
Rising Ripple, Baorus
Continuous [V]: If you have a card named "Silent Ripple, Sotileo" in your soul, this unit gets power +1000.
Auto [V]: When this unit's attack hits a vanguard, if you have a card named "Silent Ripple, Sotileo" in your soul, choose one of your <
Aqua Force> rear-guards, stand it and that unit gets power +3000 until end of the turn.
Twin Strike Brave Shooter
Auto [R]: When this unit attacks, if you have an <Aqua Force> vanguard, and the number of units as rest is 2 or less, this unit gets power +3000 until end of the battle.
Giant Soldier of Optics Musket
Auto [V/R]: When this unit attacks, if you have a <Aqua Force> vanguard or rear-guard with Limit Break 4, this unit gets power +3000 until end of the battle.
Silent Ripple, Sotileo
Continuous [V]: If you have a card named "Beginning Ripple, Alex" in your soul, this unit get power +1000.
Auto: When you ride an <Aqua Force> grade 2 on this unit other than a card named "Rising Ripple, Baorus", look at up to 7 cards from the top of your deck, search for up to one card named "Rising Ripple, Baorus", ride it, and shuffle your deck.
Shortstop Brave Shooter
Auto [R]: When this unit attacks, if you have an <Aqua Force> vanguard, and the number of units as rest is 2 or less, this unit gets power +3000 until end of the battle.
Battle Siren, Euphenia
Auto [R]: [Counter Blast (1)] When this unit boosts a <
Aqua Force> with Limit Break 4, you may pay the cost. If you do, the boosted unit gets power +3000 until end of the battle.
Emerald Shield, Pashcal (Alt Art)
Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)
Auto: [Choose a <Aqua Force> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Aqua Force> that is being attacked, and that unit cannot be hit until end of the battle.
Beginning Ripple, Alex
Auto: When a card named "Silent Ripple, Sotileo" rides this unit, look at up to 7 cards from the top of your deck. From among them, search for up to one card named "Rising Ripple, Baorus" or "Roaring Ripple, Genovious", and add it to your hand.
Auto: When an <Aqua Force> other than a card named "Silent Ripple, Sotileo" rides this unit, you may call this card to a rear-guard circle.
Champion Brave Shooter
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto [R]: When this unit boosts, if you have a <
Aqua Force> vanguard, and two or less rear-guards on rest, the boosted unit gets power +3000 until end of the battle.
Mass Production Sailor
Continuous: You may have up to 16 "Mass Production Sailor" in a deck.
Continuous [R]: During your turn, for each of your "Mass Production Sailor" in the vanguard or rear-guard circle, this unit gets power +1000.
Narukami
Eradicator, Sieve Command Dragon
Auto [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2) & Soul Blast (2)] During your turn, when a card is placed onto your opponent's rear-guard circle to their drop zone due to your card's effect, you may pay the cost. If you do, draw a card, choose one of your opponent's rear-guard in the front row, retire it, and this unit gets power +5000 until end of the turn.
Auto: [Choose one of your rear-guards with "Eradicator" in it's card name, and put it into your soul] When this unit is placed on a vanguard circle, you may pay the cost. If you do, choose one of your opponent's rear-guard in the front row, and retire it.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack.
Demonic Blade Eradicator, Raiou
Auto: [Choose one of your rear-guards with "Eradicator" in their card name, and put it into your soul] When this unit is placed on a vanguard or rear-guard circle, if you have a vanguard with "Eradicator" in it's card name, you may pay the cost. If you do, choose one of your opponent's rear-guard in the front row, and retire it.
Activate [V] Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (3) & Choose three cards from your hand, and discard them] Retire all fighter's front row rear-guards, and this unit gets power +10000/critical +2.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack
Devil Blade Eradicator, Chouou
Auto: [Choose one of your rear-guards with "Eradicator" in their card name, and put it into your soul] When this unit is placed on a vanguard or rear-guard circle, if you have a vanguard with "Eradicator" in it's card name, you may pay the cost. If you do, choose one of your opponent's rear-guard in the front row, and retire it.
Iron Blood Eradicator, Shuki
Auto [R]: During your turn, when your opponent's rear-guard is placed onto their drop zone from a rear-guard circle due to your card's effect, if you have a vanguard with "Eradicator" in it's card name, this unit gets power +3000 until end of the turn.
Eradicator, First Thunder Dracokid
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto [R]: [Put this unit into your soul] During your turn, when your opponent's rear-guard is placed onto their drop zone from a rear-guard circle due to your card's effect, if you have a grade 3 vanguard with "Eradicator" in it's name, you may pay the cost. If you do, look at up to ten cards from the top of your deck, from among them, choose a card named "Eradicator, Sieve Command Dragon", ride it, and shuffle your deck.
Tachikaze
Ancient Dragon, Tyrano Legend
Auto [V] Limit Break 4 (This ability is active if you have four or more damage): [Choose three of your rear-guards with "Ancient Dragon" in their card names, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets power +10000/critical +1 until end of the battle.
Activate [V]: [Counter Blast (2) - Cards with "Ancient Dragon" in their card names] This unit gets power +5000 until end of the turn.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack.
Ancient Dragon, Spino Driver
Auto Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your <Tachikaze> rear-guards, and retire them] When your <Tachikaze> rides this unit, you may pay the cost. If you do, draw two cards, choose one of your vanguards, that unit gets power +10000/critical +1 until end of the turn.
Auto [V]: When this unit attacks, if you have more rear-guards that your opponent, this unit gets power +2000 until end of the battle.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack.
Hungry Dragon, Battle Rex
Auto [V] Limit Break 4 (This ability is active if you have four or more damage): When this unit's drive check reveals a grade 3 <Tachikaze>, choose one of your rear-guards, retire it, and this unit gets power +10000 until end of the battle.
Auto [V]: When this unit is boosted by a <
Tachikaze>, this unit gets power +3000 until end of the battle.
Ancient Dragon, Stego Buster
Auto [V/R]: [Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets power +3000 until end of the battle.
Ancient Dragon, Dinocloud
Auto [V/R]: [Choose one of your rear-guards with "Ancient Dragon" in it's card name, and retire it] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets power +5000 until end of the battle.
Ancient Dragon, Beam Ankylo
Auto [R]: When this unit attacks, if you have a vanguard with "Ancient Dragon" in it's card name, this unit gets power +3000 until end of the battle.
Ancient Dragon, Cleofall
Launcher Mamoth
Auto [V/R]: When this unit's attack hits a vanguard, if you have a <Tachikaze> vanguard, choose one card on your damage zone, and turn it face up.
Ancient Dragon, Iguano Corg
Auto: [Counter Blast (1)] When this units is placed onto the drop zone from a rear-guard circle, if you have a vanguard with "Ancient Dragon" in it's card name, you may pay the cost. If you do, call this card to a rear-guard circle.
Ancient Dragon, Gattling Arrow
Auto [V/R]: [Choose one of your rear-guards with "Ancient Dragon" in it's card name, and retire it] When this unit attacks a vanguard, you may pay the cost. If you do, this unit gets power +5000 until end of the battle.
Ancient Dragon, Tri-Plasma
Auto [R]: When this unit attacks, if you have a vanguard with "Ancient Dragon" in it's card name, this unit gets power +3000 until end of the battle.
Ancient Dragon, Palace Wall
Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)
Auto: [Choose a <Tachikaze> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <Tachikaze> that is being attacked, and that unit cannot be hit until end of the battle.
Ancient Dragon, Baby Rex
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Auto: [Counter Blast (1)] When this unit is placed onto the drop zone from a rear-guard circle, if you have a vanguard with "Ancient Dragon" in it's card name, you may pay the cost. If you do, Search your deck for up to one card named "Ancient Dragon, Tyrano Legend", call it to a rear-guard circle, and shuffle your deck.
Angel Feather
Prophecy Celestial, Remiel
Auto Limit Break 4 (This ability is active if you have four or more damage): When your <Angel Feather> rides this unit, choose one card from your damage zone, put it into your hand, and put the top card on your deck to your damage zone, then choose one of your vanguards, that unit gets power +10000 until end of the turn.
Auto [V]: When this unit attacks a vanguard, this unit gets power +2000 until end of the battle.
Continuous [V/R]: Lord (If you have a unit that does not belong to the same clan as this unit, this unit cannot attack.
Auto [V]: [Choose a card on your damage zone, and place it at the bottom of your deck] At the start of your main phase, you may pay the cost. If you do, put the top card of your deck to your damage zone. If the placed card is an <Angel Feather>, this unit gets power +3000 until end of the turn, if not, rest this unit.
Booting Celestial, Sandalphon
Auto [V/R]: [Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets power +3000 until end of the battle.
Wild Shot Celestial, Laguel
Auto [R]: When this unit attacks, if you have a vanguard with "Celestial" in it's card name, this unit gets power +3000 until end of the battle.
Essence Celestial, Beca
Doctoroid Argus
Auto [V/R]: [Counter Blast (1) - Angel Feather] When this unit attacks, if you have an <Angel Feather> vanguard, you may pay the cost. If you do, this unit gets power +4000 until end of the battle.
Adamantine Celestial, Aniel
Continuous: Sentinel (You may only have up to four cards with "Sentinel" in a deck)
Auto: [Choose a <
Angel Feather> from your hand, and discard it] When this unit is placed on a guardian circle, you may pay the cost. If you do, choose one of your <
Angel Feather> that is being attacked, and that unit cannot be hit until end of the battle.
Marking Celestial, Arabaki
Auto [R]: When this unit attacks, if you have a vanguard with "Celestial" in it's card name, this unit gets power +3000.
First Aid Celestial, Penuel
Auto: Pioneer (When another unit from the same clan rides this unit, you may call this unit to a rear-guard circle)
Activate [R]: [Put this unit into your soul] If you have an <Angel Feather> vanguard, choose one face up card on your damage zone with "Celestial" in it's card name, call it to a rear-guard circle, and put the card from the top of your deck to your damage zone, face down.